![]() This doesn’t flip the Transform position of the GameObject.ĭefine the Material used to render the sprite texture.ĭefine how the sprite scales when its dimensions change. See the Color section below this table for examples.įlips the sprite texture along the checked axis. Use the color picker to set the vertex color of the rendered sprite texture. Note: If the 2D Sprite package isn’t installed, a button to install the 2D Sprite package will be available instead.ĭefine the vertex color of the sprite, which tints or recolors the Sprite’s image. Click the circle icon to the right to open the object picker window, and select from the list of available sprite assets.Ĭlick this button to open the Sprite Editor window to edit the currently selected sprite. ![]() 프로퍼티 Sprite Renderer Inspector 프로퍼티ĭefine which sprite texture the component should render. You can also add the component to an existing GameObject via the Components menu ( Component > Rendering > Sprite Renderer). When you create a sprite ( GameObject > 2D Object > Sprite), Unity automatically creates a GameObject with the Sprite Renderer component attached. The Sprite Renderer component renders the Sprite and controls how it visually appears in a Scene for both 2D and 3D projects.
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